We don’t just make games.We create worlds.

We are the game studio of Lee Sugano Digital Solutions. From Tokyo, we create games for businesses and independent worlds with our own team.

Tokyo, JapanIndependent game development

Independent by nature. Creators by instinct.

Lee Sugano Studio — An independent creative studio in Tokyo.

One team. Two ways to create.

We shape ideas that need to be played. We collaborate with businesses and nurture our own stories, with the same care for art, narrative and the player’s experience.

Games for businesses

Interactive experiences for brands, campaigns and business projects. Your purpose shapes the world, mechanics and art direction.

Independent games

Our team creates original games with the freedom to experiment: from arcade and pixel-art action to 3D worlds, dark fantasy and horror.

Many worlds. No formula.

The rush of arcade. The precision of pixels. The depth of 3D. Different ideas, the same desire to make something worth playing.

Fictional worlds created to present the studio’s art direction. AI-generated concept images; these are not released games or gameplay captures.

Armored knight facing an immense ruined Gothic cathedral.Visual concept
Action RPG · Dark fantasy · Unreal Engine aesthetic

Ashen Vow

An oath survives the ruins. A knight crosses a kingdom where faith has been put to the test.

A courier leaps across rooftops and robots in a pixel-art city.Visual concept
Arcade / Action / Pixel art

Night Circuit

The city never powers down. Run across rooftops, dodge drones and find your rhythm in the chaos.

A pilgrim fights a winged creature in a pixel-art cathedral.Visual concept
2D action · Pixel art · Metroidvania

Vesper

Every strike, a penance. A pixel-art journey through corrupted saints and cathedrals at the edge of the abyss.

A mysterious figure by the altar of a flooded abbey.Visual concept
Survival horror · 3D · Unreal Engine aesthetic

The Last Litany

The final bell has rung. Deep inside an abbey, the silence conceals something that still answers.

From the first idea to a playable world.

Direction

We define the game’s purpose, story, visual language and the feeling it should leave behind.

Creation

Characters, environments and mechanics take shape as an experience to explore.

Development

We iterate on what matters to the player: pacing, response, atmosphere and clarity.

Your next world starts here.

Have a game in mind? Let’s talk about the idea, the audience and what we can build together.

Let’s create a gameMeet Lee Sugano